Final presentation link and script

 https://youtu.be/vt-xbJOjjsg


  1. Hello
  2. So as a recap of my idea, I am going to create a illustrated animated version of a historical figure that will be used to teach children the topic that they are associated with. I wanted to do the subject of history, my two potential figures were Nefertiti and Anne Boleyn, with the subjects of Ancient Egypt, and The Tudors and Stuarts.
  3. I chose Anne Boleyn and the Tudors to be my final topic. I chose this because I had more prior knowledge of this topic and have a greater interest in it than Egypt.
  4. I began by looking into the topics taught within the subject. My favourite was Religion, as it has a direct link the figure that I wanted to draw, as she was one of the causes for Henry VIII’s break with Rome. 
  5. The points that I wanted to hit within this topic was Catholic and Protestant, what are they? Henry VIII’s split with Rome, and the dissolution of the monastery.
  6. I began writing the script by doing research into each of these topics, then I built up the text based off of important events and facts. I still need to refine the script massively, as I threw all the information into it, and some is not relevant to the topic so can be cut. I also need to format it so that it sounds like Anne is saying it.
  7. I then began to draw the character, I was unsure of what style I wanted to do, so I did two initial sketches.
  8. The first style that I tried was a cartoonist style. I began by creating a guide base, then slowly drawing each part. I chose to do a black outline around the drawing as it gives the classic cartoon style. I then coloured it in.
  9.  
  10. I then tried more of a realism style; I began this by using a reference image from the film ‘The other Boleyn girl’. I created basic guides then started to draw using them. I draw realism by layering multiple colours, then refining it by adding more details further into the piece. 
  11. I only did the blocking in, as this was just initial drawings to test the styles. I personally preferred the cartoon style, as I tend to draw realism mostly, so it shows some depth in my drawings. Also, it will be easier to format for the Character Animator file. 
  12. I decided to refine the drawing however, as I was unhappy with how certain aspects looked. I wanted to create a more defined face. I began by adding more contorting into the face, to show the shape. Then I drew in the nose, as I really disliked the original one. 
  13. I then had to draw the mouth sets for Character Animator, so she will be able to talk. I began by finding a template that showed which shapes I needed to draw. I then drew each of these shapes in the style of the original mouth that I drew.
  14. After that I had to set the file up so that I could import it into Character Animator. When I draw, I tend to just draw and different layers, and not name them or sort them. This meant that I had to sort out all of my layers to merge them together. I then formatted it into the correct folders for CA.
  15. Then I imported the character into Character Animator to do initial testing. 
  16. (Overlay the footage of eyes) I immediately saw that the pupils did not have the correct bounds. This is where I looked back at my Photoshop file and realised that I had not added a Pupil range bound for the eyes, I then added one, and the pupils looked a lot better. They still do not fully work correctly, but I am going to keep working on that. 
  17. I then noticed that I had accidentally forgotten to draw in the blinking for the eyes, this is something that I will work on after this presentation. 
  18. The eyebrows moved too much up and down. I fixed this by in CA Puppet tracking behaviours changing the range that they move.
  19. The final problem I noticed in that the head was not moving separately from the body, the whole character would turn when I tilted my head. This seems to be a problem with the formatting of the Photoshop file, which I am going to work on after this presentation.
  20. I then looked into how I am going to record the final character. There are two ways that I know of, recording in real-time, or importing pre-recorded audio. I think that I am most likely to pre-record the audio, as this means that I can edit any mistakes out of it, as well as it not having to be recorded in one take. 
  21. What I’m doing next is, refining the script, detail editing on the character, fixing the rest of the problems, final script recording.

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